New Stipple With Updates!
Hey everyone!
Many improvements have been made to Stipple, a procedural texture generator.
The existing Tile, Ambient Occlusion, Transform, Noise, and Voronoi Noise nodes have been improved in this release. The Tile node is faster and can draw up to 1024 x 1024 tiles. The Ambient Occlusion node is using a more accurate occlusion algorithm. The Noise and Voronoi Noise nodes can now be stretched along their X and Y axis. The Transform node now has a more visually appealing scaling result.
Three new nodes, Adjust HSBCV, Weave, and Tile Mixed, are included in this release. The Adjust HSBCV node changes the hue, saturation, brightness, contrast, and vibrance of its input image. The Weave node generates a cloth like pattern. The Tile Mixed node generates an asymmetric tile pattern.
The Undo/Redo process has been totally redone to improve speed.
All these improvements make it possible for users to create a wider variety of textures.
Thanks for the support and thank you for using Stipple!
Files
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Stipple
A free node based procedural texture generator.
Status | Released |
Category | Tool |
Author | huperfruts |
Tags | 3D, Blender, Drawing, Game Design, gamedev, Game engine, Photorealistic, Procedural Generation, Unreal Engine |
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